Large City: Yéäg Cār Ni̋ēkēä

Yéäg Cār Ni̋ēkēä

Yéäg Cār Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGē̌lerkéōw Region
RegionSchye-vrestjod Shrublands
Founded1269
Community LeaderLord Laergulnith Norgalades Vilwiel
Area145 km2 (58 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation2294 m (7526 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population34392
Population Density237 people per km2 (592 people per mi2)
Town AuraSummoning
Naming
Native nameYéäg Cār Ni̋ēkēä
Pronunciation/ji̋ːæg/ /kɑ̄ɜː/
Direct Translation[bloody] [mass]
Translation[Not Yet Translated]

Yéäg Cār Ni̋ēkēä (/ji̋ːæg/ /kɑ̄ɜː/ [bloody] [mass]) is a subtropical Large City located in the Gē̌lerkéōw Region of the Goblin Tribes.

The name Yéäg Cār Ni̋ēkēä is derived from the Goblin language, as Yéäg Cār Ni̋ēkēä was founded by Colly Helena Tara, who was culturaly Goblin.

Climate

Yéäg Cār Ni̋ēkēä has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cool 11°C (51°F). Yéäg Cār Ni̋ēkēä receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Yéäg Cār Ni̋ēkēä covers an area of nearly 145 km2 (58 mi2), and an average elevation of 2294 m (7526 ft) above sea level.

Overview

Yéäg Cār Ni̋ēkēä was founded durring the late 14th century in summer of the year 1269, by Colly Helena Tara. The establishment of the new community went well, with no major obsticles durring construction.

Yéäg Cār Ni̋ēkēä was built using the conventions of Goblin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Yéäg Cār Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Yéäg Cār Ni̋ēkēä is buildings have been located at convienant points along the cliff Yéäg Cār Ni̋ēkēä was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Yéäg Cār Ni̋ēkēä's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Yéäg Cār Ni̋ēkēä's boondoggle-of-a-fortified wall has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Yéäg Cār Ni̋ēkēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Yéäg Cār Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Yéäg Cār Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Yéäg Cār Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yéäg Cār Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yéäg Cār Ni̋ēkēä's parks.

Yéäg Cār Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yéäg Cār Ni̋ēkēä.

Yéäg Cār Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Yéäg Cār Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yéäg Cār Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yéäg Cār Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yéäg Cār Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yéäg Cār Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yéäg Cār Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yéäg Cār Ni̋ēkēä's public wards, blessings, and other arcane systems.

Yéäg Cār Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

Yéäg Cār Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Yéäg Cār Ni̋ēkēä's grid is powered by an arcane means.

Yéäg Cār Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Yéäg Cār Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Yéäg Cār Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Yéäg Cār Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yéäg Cār Ni̋ēkēä's natural decorations nor waterways.

Yéäg Cār Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yéäg Cār Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yéäg Cār Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yéäg Cār Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Yéäg Cār Ni̋ēkēä every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Xtabay near Yéäg Cār Ni̋ēkēä are known to be quite timid.

Yéäg Cār Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Chronomancy energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 70
  • Farmers: 104
  • Farm Laborer: 191
  • Hunters: 127
  • Milk Maids: 90
  • Ranchers: 46
  • Ranch Hands: 96
  • Shepherds: 92
    • Farmland: 139975 m2
    • Cattle and Similar Creatures: 8598
    • Poultry: 103176
    • Swine: 6878
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3439

Craftsmen

  • Arms and Toolmakers: 66
  • Blacksmiths: 81
  • Bookbinders: 46
  • Buckle-makers: 45
  • Cabinetmakers: 78
  • Candlemakers: 118
  • Carpenters: 109
  • Clothmakers: 90
  • Coach and Harness Makers: 35
  • Coopers: 90
  • Copper, Brass, Tin, Zinc, and Lead Workers: 48
  • Copyists: 32
  • Cutlers: 28
  • Fabricworkers: 76
  • Farrier: 237
  • Furriers: 22
  • Glassworkers: 114
  • Gunsmiths: 72
  • Harness-Makers: 33
  • Hatters: 64
  • Hosiery Workers: 24
  • Jewelers: 38
  • Leatherwrights: 92
  • Locksmiths: 35
  • Matchstick makers: 52
  • Musical Instrument Makers: 49
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 51
  • Plasterers: 49
  • Pursemakers: 63
  • Roofers: 35
  • Ropemakers: 34
  • Rugmakers: 33
  • Saddlers: 63
  • Scabbardmakers: 75
  • Scalemakers: 36
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 32
  • Shoemakers: 33
  • Soap and Tallow Workers: 102
  • Tailors: 208
  • Tanners: 41
  • Upholsterers: 48
  • Watchmakers: 47
  • Weavers: 88
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 24
  • Beer-Sellers: 45
  • Booksellers: 54
  • Butchers: 95
  • Chandlers: 83
  • Chicken Butchers: 80
  • Entrepreneurs: 35
  • Fine Clothiers: 79
  • Fishmongers: 83
  • Florists: 20
  • Potion Sellers: 62
  • Resellers: 149
  • Spice Merchants: 46
  • Wine-sellers: 71
  • Wheelwright: 54
  • Woodsellers: 34

Service workers

  • Bakers: 156
  • Barbers: 176
  • Coachmen: 50
  • Cooks: 149
  • Doctors: 72
  • Gamekeepers: 57
  • Grooms: 29
  • Hairdressers: 110
  • Healers: 84
  • Housekeepers: 98
  • Housemaids: 163
  • House Stewards: 104
  • Inns: 33
  • Laundry maids: 66
  • Maidservants: 110
  • Nursery Maids: 64
  • Pastrycooks: 137
  • Restaurateur: 132
  • Tavern Keepers: 156

Specialized Laborer

  • Ashworkers: 46
  • Bleachers: 32
  • Chemical Workers: 19
  • Coal Heavers: 67
  • In-Town Couriers: 78
  • Long Haul Couriers: 74
  • Dockyard Workers: 76
  • Gas Workers: 16
  • Hay Merchants: 27
  • Leech Collectors: 102
  • Millers: 74
  • Miners: 73
  • Oilmen and Polishers: 53
  • Postmen: 76
  • Pure Finder: 46
  • Skinners: 101
  • Sugar Refiners: 19
  • Tosher: 54
  • Warehousemen: 114
  • Watercarriers: 80
  • Watermen, Bargemen, etc.: 95

Skilled Laborers

  • Accountants: 46
  • Alchemist: 50
  • Clerk: 70
  • Dentists: 35
  • Educators: 99
  • Engineers: 51
  • Gardeners: 34
  • Mages: 25
  • Plumbers: 36
  • Pharmacist: 39
  • Professors: 14
  • Scientists: 25
  • Wizards: 14

Civil Servants

  • Adventurers: 33
  • Bankers: 48
  • Civil Clerks: 81
  • Civic Iudex: 38
  • Consultants: 22
  • Exorcist: 74
  • Fixers: 40
  • Kami Clerk: 69
  • Landlords: 65
  • Lawyers: 42
  • Legend Keepers: 57
  • Militia Officers: 312
  • Monks, Monastic: 114
  • Monks, Civic: 95
  • Historian, Oral: 81
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 73
  • Priests: 132
  • Rangers: 45
  • Rat Catchers: 53
  • Scholars: 52
  • Spiritualist: 64
  • Slayers: 19
  • Storytellers: 140
  • Military Officers: 127

Cottage Industries

  • Brewers: 95
  • Comfort Services: 114
  • Enchanters: 38
  • Herbalists: 39
  • Jaminators: 114
  • Needleworkers: 118
  • Potters: 61
  • Preserve Makers: 101
  • Quilters: 49
  • Seamsters: 181
  • Spinners: 101
  • Tinker: 39
  • Weaver: 90

Artists

  • Actors: 36
  • Architects: 13
  • Bards: 53
  • Costumers: 20
  • Dancers: 42
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 17
  • Glaziers: 35
  • Inlayers: 33
  • Musicians: 110
  • Painters, Art: 17
  • Playwrights: 36
  • Sculptors, Art: 30
  • Wood Carvers: 132
  • Writers: 127

Produce Industries

  • Butter Churners: 137
  • Canners: 95
  • Cheesmakers: 107
  • Ice Merchants: 15
  • Millers: 73
  • Picklers: 61
  • Smokers: 42
  • Stockmakers: 37
  • Tobacconists: 52
  • Tallowmakers: 78

12997 of Yéäg Cār Ni̋ēkēä's population work within a Foundational Occupation.

18988 of Yéäg Cār Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 2407 (7%) are noncontributers.

Points of Interest

Yéäg Cār Ni̋ēkēä has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. The recitation of the hero's story remains a popular tavern and fair tale.

History